Gaming for the Globe

One game.One cause.Real impact.

Each of our games takes on one of the planet's biggest problems — teaches it through play, and funds the people fixing it with at least 50% of its net revenue.

First up: the ocean.

Tide Turner →

How it works

1

One problem per game

Every game is built around a single real problem — ocean plastic, deforestation, species loss. The problem defines the game: its world, its mechanics, and where its money goes.

2

Learn by playing

Real facts and real news are woven into play at natural moments — never a school lesson. You come out of every session knowing a bit more than before.

3

Fund the fix

At least 50% of each game's net revenue goes to organizations actually fixing that game's problem. Playing is the act of impact.

Our pledge

The cause never gets less than we keep.

At least 50% of each game's net revenue — or two thirds of profits, whichever is higher — funds its cause. Transparent and verifiable:

  • Published numbers per game — with the formula behind every figure
  • Named partner organizations
  • An annual impact report

Live impact dashboard — coming with our first launch.

The games

Cause: ocean cleanup

Tide Turner

A retro pixel diving game: dive, haul trash out of the sea, upgrade your gear, and turn the tide — one breath at a time.

In development — coming to iOS & Android.

Visit the game page →

Built in public

Gaming for the Globe is a one-person studio from Germany, building everything in the open — devlogs, honest numbers, and real gameplay from day one. Watch it happen: